Devlog 9/23: New mouse character, lateral movement, and more!


Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost unrecognizable!

Firstly, I'd like to introduce our new MouseMouse mouse (boy that's a mouseful)!

We don't have a name yet, any suggestions are welcome!

 I essentially rewrote the whole code base and as a result resolved many bugs existing in the jam version - there was an issue for example with syncing the inputs to the physics fps, causing the player to 'grab' on a process frame but be out of frame on the physics frame, this is now properly synced!


Additionally, the rewrite allowed me to introduce lateral movement, and I'm personally a big fan of how it feels! I think it adds an additional layer of challenge and allows us to introduce even more things!



In addition, I also implemented a chunk loader, which should allow for a massive vertical map - we're planning 4 different zones with each being about 40-60k tall each, which would amount to a total height of 160k-240k. Note that the original jam game is about 50k tall, making this 3-5 times the height! In addition, the maps are now 4x wider since you can now move horizontally as well, making the game map absolutely massive compared to the jam - look forward to a full fledged game here!

We are looking to release a demo alongside a steam page very soon, so look forward to that as well!

In our next update we should be adding more code improvements, alongside art and music.

Please continue to post suggestions and share the game around, we appreciate all your support!

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